Gameplay Engineer [Contract] (Retro Studios)

THIS IS AN ONSITE CONTRACT POSITION – McKinney, TX 

Position includes:

  • Paid weekly 
  • Health care benefits available 
  • Paid time-off provided
  • Paid holidays observed
  • Access to Nintendo discounts 

RETRO STUDIOS:  
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. 

DESCRIPTION OF DUTIES:  

  • Designs, develops, writes, tests, and implements runtime code in C++.
  • Works directly with Designers to implement new AI and AI features.
  • Documents and gathers requirements from users for software to be implemented.
  • Documents and trains other engineers and content creators on the use of the system for which they have responsibility.
  • Works with other engineers to formulate solutions to problems that they may implement.
  • Participates in providing feedback for other engineers on their work. 

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing. 

SUMMARY OF REQUIREMENTS: 

  • Prior experience working on AI for videogames preferred.
  • Understanding of 3D techniques and algorithms and their applications in computer simulation and video game software.
  • 5+ years of experience preferred.
  • Strong understanding of data structure, data-oriented design, object-oriented design and software engineering methodologies.
  • Effective organization, analytical and problem-solving skills.
  • Strong math and physics skills.
  • Industrial experience in programming languages, such as C/C++, C#.
  • Ability to work in a highly collaborative environment with rapidly changing requirements, with a continuous focus on quality is a must. 

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other. 

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At Nintendo, we’re looking for people who support one another, stay curious, and bring thoughtful creativity to their work. You don’t need to match every requirement perfectly, what matters most is your ability to learn, adapt, and collaborate. We value teammates who communicate openly, ask questions, and take initiative to move ideas forward. If you bring care to your craft and a desire to make a positive impact, you’ll find a place here. Come join us and create smiles through unique entertainment experiences.

If you need assistance or a reasonable accommodation during the application process due to a disability, please contact recruitingcoordinators@noa.nintendo.com or 425-882-2040.

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Role

Gameplay Engineer [Contract] (Retro Studios)

Studio & Team

Retro Studios Inc.

Location

McKinney, TX

Job Field

Game Development

Requisition ID

121

Role Type

Onsite
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