CONTRACT - Engineer (NTD)

Nintendo Technology Development 

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

We are a small and dynamic software development group at Nintendo. We develop networking software for Nintendo's game systems, do research and prototyping, and develop networking tools and solutions. We are looking for a software engineer with a passion for networking technologies who is experienced with production-level software development. You will be responsible for developing, maintaining, debugging, and testing of network related software. The candidate should have strong C/C++ programming and communications skills.

DESCRIPTION OF DUTIES

  • Development of network-related software, both proprietary and OSS.
  • Develop new features and protocols, perform performance analysis, optimize systems, maintain existing systems, write tests, and diagnose failures.
  • May take lead role of software components.
  • Review codes of others.
SUMMARY OF REQUIREMENTS:
  • BS in Computer Science or Computer Engineering; MS in Computer Science or Computer Engineering preferred.
  • 4 or more years of professional software development in C/C++ programming. Must be proficient with C. 
  • Experience with multithreaded software development.
  • Strong data structures and algorithms knowledge.
  • Strong analytical and problem-solving skills.
 
PREFERRED REQUIREMENTS:
  • Networking software development (L3 or above).
  • Development experience with OS/kernel internals and/or systems-like software.
  • Development experience with networking protocols or technologies such as SSL/TLS, HTTP, and socket APIs.
This position is onsite in Redmond, WA, and not open to remote status at this time. 
 

This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.

Pay Range:
$60.89$91.34 USD

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At Nintendo, we’re looking for people who support one another, stay curious, and bring thoughtful creativity to their work. You don’t need to match every requirement perfectly, what matters most is your ability to learn, adapt, and collaborate. We value teammates who communicate openly, ask questions, and take initiative to move ideas forward. If you bring care to your craft and a desire to make a positive impact, you’ll find a place here. Come join us and create smiles through unique entertainment experiences.

If you need assistance or a reasonable accommodation during the application process due to a disability, please contact recruitingcoordinators@noa.nintendo.com or 425-882-2040.

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Role

CONTRACT - Engineer (NTD)

Studio & Team

Nintendo Technology Development Inc

Location

Redmond, WA

Job Field

Software Development

Requisition ID

2500000093

Role Type

Onsite
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