CONTRACT - Associate Engineer, Graphics SDET (NTD)
Nintendo Technology Development
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES
- Develop Test automation and QA tools and systems for Graphics and Graphics debugging tools for Nintendo platforms
- Design test strategies and test plans to ensure the features and product are released with improving and maintaining a high quality bar
- Ensure test coverage is in place for different aspects of the product such as performance testing, compatibility testing, regression testing, functional testing, and other key aspects
- Innovate to create new tooling or automation systems
- Work with productivity tools such as Jira and git and Teamcity
- Perform risk assessment to determine critical code flows and respectively develop test cases (automated)
- Implement test automation in different programming languages
- Find defects, report them, then drive to resolution and verification
SUMMARY OF REQUIREMENTS
- Experience and/or Knowledge of Quality Assurance, test methodologies and strategies
- Strong skills in programming languages, primarily C/C++ but also python, C#
- Experience with source controls tools (ie: git, perforce)
- Knowledge of graphics features and rendering pipeline
- Experience using graphics APIs such as OpenGL, Direct3D, Vulkan
- Experience with different graphics shaders languages such as GLSL or HLSL or SPIRV
- Experience debugging graphics applications (with different tools or techniques)
- Knowledge, skills, and experience in testing, test techniques, QA and test automation
- Familiarity with ticket managing systems (such as Jira)
- Bachelors degree in Computer Science, Computer Engineering or equivalent
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Apply
At Nintendo, we’re looking for people who support one another, stay curious, and bring thoughtful creativity to their work. You don’t need to match every requirement perfectly, what matters most is your ability to learn, adapt, and collaborate. We value teammates who communicate openly, ask questions, and take initiative to move ideas forward. If you bring care to your craft and a desire to make a positive impact, you’ll find a place here. Come join us and create smiles through unique entertainment experiences.
If you need assistance or a reasonable accommodation during the application process due to a disability, please contact recruitingcoordinators@noa.nintendo.com or 425-882-2040.